What's gonna physically stop them either narratively or gameplay wise? If you are smart enough to beat the enemies several levels over your own that's not a weakness of the game neccesarily. There are still unique weapons and many of them are locked behind being a higher level.Īs for narratively stopping people from exploring the wasteland. And though I understand some of the dislike of the random legendary loot. The places that weren't totally destroyed would have more loot. It makes sense that the difficulty should be rewardless. Having them separate at 14mm and 12.7mm was better the P220 Sig Sauer is also a. Loading rounds from a top mounted magazine located horizontally, parallel to the weapon's barrel, it utilizes a delayed blowback system, with an inertia block located in the center part of the weapon that. Additionally, the 12.7mm pistol appears in Fallout: New Vegas. An extremely powerful close quarters combat weapon, the 12.7mm submachine gun is as unique in its looks as it is in function. Even if it's supposed to be hard and difficult. The 12.7mm submachine gun is a weapon in Fallout: New Vegas. Where most useful things have been destroyed by atomic annihilation or time. Where only crazy or desperate people hide away from the rest of the world and monsters roam. It's a bad place, the result of a bad time. I think that it adds to the impact of the story of how bad the glowing sea is narratively. Is there any reason to wander off into death valley in real life? Some places are just desolate.